#pragma bank 255

#include <gbdk/platform.h>
#include <stdint.h>

BANKREF(sound_effect1)
const uint8_t sound_effect1[] = {
0x32,0b11111000,0x00,0xbf,0xf3,0x5b,0x86,0b01111011,0x3f,0xf1,0x44,0x80,
0x30,
0x31,0b01111000,0xbf,0x87,0x5b,0x86,
0x30,
0x30,
0x31,0b01111000,0xbf,0xf3,0xc4,0x86,
0x30,
0x31,0b01111000,0xbf,0x87,0x5b,0x86,
0x30,
0x30,
0x31,0b01111000,0xbf,0xf3,0xe7,0x86,
0x30,
0x31,0b01111000,0xbf,0x87,0xc4,0x86,
0x30,
0x30,
0x31,0b01111000,0xbf,0xf3,0x2d,0x87,
0x30,
0x31,0b01111000,0xbf,0x87,0xe7,0x86,
0x30,
0x30,
0x31,0b01111000,0xbf,0xa3,0x5b,0x86,
0x30,
0x31,0b01111000,0xbf,0x63,0x2d,0x87,
0x30,
0x30,
0x31,0b01111000,0xbf,0xa3,0xc4,0x86,
0x30,
0x31,0b01111000,0xbf,0x63,0x5b,0x86,
0x30,
0x30,
0x31,0b01111000,0xbf,0xa3,0xe7,0x86,
0x30,
0x31,0b01111000,0xbf,0x63,0xc4,0x86,
0x30,
0x30,
0x31,0b01111000,0xbf,0xa3,0x2d,0x87,
0x30,
0x31,0b01111000,0xbf,0x63,0xe7,0x86,
0x30,
0x30,
0x31,0b01111000,0xbf,0x53,0x5b,0x86,
0x30,
0x31,0b01111000,0xbf,0x33,0x2d,0x87,
0x30,
0x30,
0x31,0b01111000,0xbf,0x53,0xc4,0x86,
0x30,
0x31,0b01111000,0xbf,0x33,0x5b,0x86,
0x30,
0x30,
0x31,0b01111000,0xbf,0x53,0xe7,0x86,
0x30,
0x31,0b01111000,0xbf,0x33,0xc4,0x86,
0x30,
0x30,
0x31,0b01111000,0xbf,0x53,0x2d,0x87,
0x30,
0x31,0b01111000,0xbf,0x33,0xe7,0x86,
0x30,
0x30,
0x30,
1,0b00000111
};
void AT(0b00001001) __mute_mask_sound_effect1;